Unreal

Installer git LFS

Activer “One file per actor” : https://dev.epicgames.com/documentation/en-us/unreal-engine/one-file-per-actor-in-unreal-engine?application_version=5.0 🌍⤴

Utiliser le gitignore suivant

# Compiled Object files
*.slo
*.lo
*.o
*.obj

# Precompiled Headers
*.gch
*.pch

# Compiled Dynamic libraries
*.so
*.dylib
*.dll

# Fortran module files
*.mod

# Compiled Static libraries
*.lai
*.la
*.a

# Executables
*.exe
*.out
*.app
*.ipa

# these project files can be generated by the engine
*.xcodeproj
*.sln
*.suo
*.opensdf
*.sdf
*.sln
*.abc

# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga

# Binary Files
Binaries/*

# Builds
Build/*

# Configuration files generated by the Editor
Saved/*

# Compiled source files for the engine to use
Intermediate/*

# Cache files for the editor to use
DerivedDataCache/*

# Mac Artifacts
.DS_Store

# Vim Artifacts
*.swp
*.swo
.ctrlp_cache/

# Visual Studio
.vs/*
*.VC.opendb
*.VC.db

# Local Plugins
**/Plugins/**/Intermediate/*
**/Plugins/**/Binaries/*
**/Plugins/**/Saved/*

# Temp Files
Config/DefaultEditorPerProjectUserSettings.ini

Classer les fichiers pertinents comme LFS dans .gitattributes

# Unreal Engine file types.
*.uasset filter=lfs diff=lfs merge=lfs -text
*.umap filter=lfs diff=lfs merge=lfs -text

# Raw Content file types.
*.3ds filter=lfs diff=lfs merge=lfs -text
*.bmp filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.mov filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.mp4 filter=lfs diff=lfs merge=lfs -text
*.obj filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.xcf filter=lfs diff=lfs merge=lfs -text

# Anything in `/RawContent` dir.
/RawContent/**/* filter=lfs diff=lfs merge=lfs -text

Starter assets : Ressources JV

Creer un controle de rig

Maitriser l’animation

Creer un effet de particules