Unreal
Installer git LFS
Activer “One file per actor” : https://dev.epicgames.com/documentation/en-us/unreal-engine/one-file-per-actor-in-unreal-engine?application_version=5.0 🌍⤴
Utiliser le gitignore suivant
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
# Executables
*.exe
*.out
*.app
*.ipa
# these project files can be generated by the engine
*.xcodeproj
*.sln
*.suo
*.opensdf
*.sdf
*.sln
*.abc
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
# Builds
Build/*
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
# Mac Artifacts
.DS_Store
# Vim Artifacts
*.swp
*.swo
.ctrlp_cache/
# Visual Studio
.vs/*
*.VC.opendb
*.VC.db
# Local Plugins
**/Plugins/**/Intermediate/*
**/Plugins/**/Binaries/*
**/Plugins/**/Saved/*
# Temp Files
Config/DefaultEditorPerProjectUserSettings.ini
Classer les fichiers pertinents comme LFS dans .gitattributes
# Unreal Engine file types.
*.uasset filter=lfs diff=lfs merge=lfs -text
*.umap filter=lfs diff=lfs merge=lfs -text
# Raw Content file types.
*.3ds filter=lfs diff=lfs merge=lfs -text
*.bmp filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.mov filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.mp4 filter=lfs diff=lfs merge=lfs -text
*.obj filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.xcf filter=lfs diff=lfs merge=lfs -text
# Anything in `/RawContent` dir.
/RawContent/**/* filter=lfs diff=lfs merge=lfs -text
Starter assets : Ressources JV