Procedurale
Wave collapse function
- https://www.youtube.com/watch?v=Uo9-IcHhq_w 🌍⤴ Brian Walker - Procedural level design in Brogue and beyond
- https://www.youtube.com/watch?v=TlLIOgWYVpI 🌍⤴ Herbert Wolverson - Procedural Map Generation Techniques
- https://www.youtube.com/watch?v=ClGAApZYIvI 🌍⤴ Jason Grinblat - Procedural History in Caves of Qud
- https://www.youtube.com/watch?v=PdCQ56UxVVE 🌍⤴ Proc gen & gameplay - Brian Walker
- https://www.youtube.com/watch?v=Z6lHExfem6U 🌍⤴ Ben Berman - Machine Learning and Level Generation
- https://www.youtube.com/watch?v=sr6xgWhl08A 🌍⤴ Dungeon Generation in Gun Game
- https://www.youtube.com/watch?v=fnFj3dOKcIQ 🌍⤴ Brian Bucklew - Dungeon Generation via Wave Function Collapse
- https://www.youtube.com/watch?v=2SuvO4Gi7uY 🌍⤴ Superpositions, Sudoku, the Wave Function Collapse
- https://www.youtube.com/watch?v=4GuAV1PnurU 🌍⤴ Diamond Square | Procedural Generation | Game Developme
- https://www.youtube.com/watch?v=GeBI9Bvo9oM 🌍⤴ Playing With The Wave Function Collapse Algorithm
- https://www.youtube.com/watch?v=snbt0PxRvpk 🌍⤴ UCSC CMPM 147 Generative Design, Tarn Adams Guest Tal