High Poly
creer un graphisme state of the art, hdpr, baked lighting, etc
Unreal engine 5, raycasting
- https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/ 🌍⤴
- https://www.unrealengine.com/en-US/blog/understanding-nanite---unreal-engine-5-s-new-virtualized-geometry-system 🌍⤴
Wolfgang Engel
Expert en la matiere.
Ses livres (nombreux sont gratuits) : https://www.realtimerendering.com/resources/shaderx/ 🌍⤴
Son ancien blog : https://gpupro.blogspot.com 🌍⤴
Son nouveau blog : https://gpuzen.blogspot.com 🌍⤴
Son moteur de rendu : https://github.com/ConfettiFX/The-Forge 🌍⤴
Siggraph
Papiers siggraph https://kesen.realtimerendering.com 🌍⤴